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Squad 0

Squad 0

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Devlog

  • Demo is out
    October 01, 2026 by aaac#update, #demo
    After 3 months of work, the Squad 0 demo is out. It's a base defense game inspired by World War Z. Code was written with help from Claude, UI with GPT, and the music is Suno AI. Everything else comes... Continue reading
  • Squad 0 demo lands this month
    September 13, 2026 by aaac##gamedev, ##indiegame, ##indiedev, ##unrealengine
    Squad 0 is closing in. It started as plot notes inside a chapter of a novel I'm writing. Now it's a playable demo. What's in it: class selection, trap placement, base defense across two levels. That's... Continue reading
  • Squad 0 Update on Development
    August 20, 2026 by aaac#devlog
    Squad 0 devlog is up — performance wars, a stubborn bug with actors that never spawned but never left either, and why GAS took over my life this month. https://aaacstudio.substack.com/p/squad-0-devl... Continue reading
  • Squad0 mechanics
    July 12, 2026 by aaac#gamedev, #gamedesign
    The development process so far has been heavily inspired by the mechanics and sheer chaos of World War Z . You can read a Substack post here: Squad 0 ... Continue reading
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